![]() There are no such compromises in Dead Cell's presentation, which blends 16-bit affect with modern, beautiful animation reminiscent of the rotoscoping in the original Prince of Persia. ![]() Will you let go of your necklace that allows triple jumping to get one free death? Will you open a cursed chest if it means you'll die in one hit until it's lifted? These choices can be agonizing, but they also keep the game from ever feeling stale. ![]() That's one of countless trade-offs in Dead Cells. There are also some special items that allow you to activate shortcuts and skip the early low-yield stages entirely, though doing so often thrusts you into deadly ground that you're woefully unprepared for. Over time, you'll find that you're able to push just a little bit further into the depths of Dead Cells, where increasingly enticing goodies lie in wait.
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